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Old Jun 23, 2005, 12:40 PM // 12:40   #61
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Quote:
Originally Posted by internopsp
You call this a update? NOTHING was done. This is how things will be from now on. They will promise us something. Then give us bs how its coming next week. Then when next week comes they will be like NEXT WEEK WE PROMISE.


Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.

I really hope they add more pve content.

I knew someone was going to post something childish like this

A-net has put out an update just about every week since release, some big and some small but they've been remaing consistent, just about every wed we could expect something new from a-net, by doing that they had gone far and above what any other free internet game based company had done so far for their customers and the first time that they have to push an update back one week due to the fact that they want to make it work right you are going to yell at them for it. From what i can see a-net shows more consideration for their community than anyother gaming company i've been a part of, they didn't have to even give us that update letter but since they knew the community was going to be looking for an update yesterday they did. I mean seriously they've given us free monthly subscription to one of the best online role playing games out there today, all these added updates i considered to be just a huge bonus.

Keep up the good work A-Net
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Old Jun 23, 2005, 12:47 PM // 12:47   #62
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Hey i'm all for it but i have seen other companies in the first few months release A TON of content and then after that nothing.

This game has the potential to be the all time greatest. Probably in the ranks of diablo and better. BUT they need to be consistent with updates. I dont care if they release a update that fixes a spelling error. THEY NEED TO RELEASE SOMETHING so people feel that they are committed and not just all talk

Anyone remember battlefield vietnam? ONE UPDATE and thats all we got. EA promised so much stuff and we got owned. BF2 is probably gonna be same way.
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Old Jun 23, 2005, 01:10 PM // 13:10   #63
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Quote:
Originally Posted by internopsp
Wow so we get runes in pvp. woopy. You still gotta win and that's impossible unless you have a elite team.
The guys from Arenanet should have posted some kind of warning: next week's update WON'T PREVENT CRAPPY TEAMS FROM BEING OWNED IN THE TOMBS.

It's hilarious to see so many posters whining about other guilds winning and theirs always losing. Some people are skilled, some are not. Some people are smart, some are not. It's life. If your guild or Pug doesnt have a high degree of organization and teamplaying, getting to the HoH will be...oh, so hard.

Next time one will probably post something like: "hey, even after the last update Paris Hilton doesnt want to be my girlfriend!11! how come Anet didnt fix this? OMG this game sucks, I'm getting back to World of No Friends!!11!"

Last edited by Mormegil; Jun 23, 2005 at 01:13 PM // 13:13..
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Old Jun 23, 2005, 01:54 PM // 13:54   #64
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OMG, these last few lots of posts (those not defending anet) are simply rediculous.

take another look at the game update page. this IS the FIRST time anet has announced an update, but not actually released an update. the reason is pretty smack-you-in-the-face obvious. all the previous stuff has been fixes, or small changed to the way current game-play systems work. they require little testing, and little coding.

this is a COMPLETELY new mechanic integrated into the existing game-play.
if your going to bag the crap out of Anet, at least tell me you program something(if you said games, I might actually listen). I program games within a small team of garage-programmers.

this wont be a couple of hundred lines of short code here, this is major. if they had released it now. no doubt there are still bugs that have not surfaced. and all you people would then be complaining about the fact that anet has released something really buggy, and how this is the trend of companies, blah blah blah.

now back to reality and common sense :P

This PvP thing may actually get me to play PVP *SHOCK* you never know!

as for this elusive comment regarding post-ascension activities, the mind boggles!
I can not see it been the uber idea of a random dungeon type system simply due to the size such an update would be (new textures, new level-models, new coding etc) and the time it would take to fully test it would mean that unless they planned this from day one, and have been working on it. it wont be done)

what I would like to see is a suggestion I saw a while back that is "simple" to implement and small to download. MEGA QUESTS. you know, like search all of tyria for x item or people or something. be extremely hard (thanks to instanced areas, you can easily insert or totally replace mobs for quests if you so wish). this would be awesome.

perhaps this is where gwen will make an appearance in post-seering ascalon!?

maybe ellen rigby will play a role (yes I read it too. a bit of a co-incedence dont you think?)
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Old Jun 23, 2005, 02:12 PM // 14:12   #65
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Interseting idea..similar to one that I had suggested...but ANET's concept sounds far better.
IMO, this allows for both PVP and PVE players a win/win situation.
Agreed that it needs to be seen first, but hopefully there wont be alot of people complaining about it.
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Old Jun 23, 2005, 02:19 PM // 14:19   #66
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Quote:
Originally Posted by DarrenJasper
We win.
i never asked for you to lose
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Old Jun 23, 2005, 02:21 PM // 14:21   #67
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Quote:
Originally Posted by Alex Weekes
I'm really looking forward to this update. And the guilds in alpha are very excited about it as well, providing lots of feedback on the system.

I'd just like to confirm/clarify some of the things raised here:

1. Monks will *not* be disadvantaged by this system. They'll receive the same rewards that all other members of the team receive.

2. The system provides the opportunity for a player to unlock something. The system does not choose for you - the choice belongs to the player.

3. Players can earn the bonuses via post-Ascension PvP of all types - Arena, Tombs, Guild-vs-Guild.

4. You can earn the rewards with any character on your account (doesn't matter whether it is a RP character or PvP character), and progress is account based (so you can delete PvP characters without losing anything).
Where'd this come from?

And what does point #3 mean, exactly? You can only get these rewards with an RP character that has ascended? You can only get these rewards if you have an RP character that has ascended?

Anybody can participate in GvG, PoTK, or any of the arenas prior to ascension with a PvP character. How is post-Ascension being ensured?
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Old Jun 23, 2005, 02:22 PM // 14:22   #68
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I do not PVP and have a question. Once this new system is in place, would it be possible to exploit this new system by losing on purpose, then winning the next time. Would there be a way for two guilds, PUG's to keep playing each other and then win/lose on purpose to build each other up?
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Old Jun 23, 2005, 02:29 PM // 14:29   #69
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does this mean those crazy PvPers will stop begging for UAS/UAR?
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Old Jun 23, 2005, 02:32 PM // 14:32   #70
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Hopefully after they please the pvp crowd they can finally get back to business and start making more content for pve.

Mindless death match or Intergrate Story with great groups and tons of items and great storyline. I wonder what will be more popular
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Old Jun 23, 2005, 02:32 PM // 14:32   #71
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I see this as a good thing overall, but I do believe the weapon/skill/rune unlock/drop rate should be linked to the quality of the opponent. If the team is ranked x number of spots higher than the opponent the rate/quality of drops should be lower and vice versa. This would help even the playing field
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Old Jun 23, 2005, 02:38 PM // 14:38   #72
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Quote:
Originally Posted by Santanus_Perro
I see this as a good thing overall, but I do believe the weapon/skill/rune unlock/drop rate should be linked to the quality of the opponent. If the team is ranked x number of spots higher than the opponent the rate/quality of drops should be lower and vice versa. This would help even the playing field
I'm not sure it's going to be a drop type deal....it would make more sense(atleast to me) if it were more along the lines of using your fame points to purchase items.
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Old Jun 23, 2005, 02:42 PM // 14:42   #73
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I sincerely doubt fame will have anything to do with it.
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Old Jun 23, 2005, 02:44 PM // 14:44   #74
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Maybe they should do for each win you can unlock 1 weapon, skill, rune etc. from a specific list. So say you win HoH you can unlock any skill, weapon, rune or whatever. The list that you get to chose from is random eg. The Skill LIst, The Weapon Mod list, The Rune list. The quality of your win should effect what skills, runes, or mods are on your list so winning once against a team of newbies won't unlock that sup vigior but winning in HoH will give the possibility to. If you have every item from the list that you get unlocked then add a point to a "Buy new upgrade thing" and after 5 points you can take 1 rune, skill, or upgrade from the nest list up.

Last edited by EmperorTippy; Jun 23, 2005 at 02:48 PM // 14:48..
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Old Jun 23, 2005, 02:46 PM // 14:46   #75
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Quote:
Originally Posted by Aug
Where'd this come from?
http://www.guild-hall.net/forum/show...0&postcount=79

Quote:
Originally Posted by Aug
And what does point #3 mean, exactly? You can only get these rewards with an RP character that has ascended? You can only get these rewards if you have an RP character that has ascended?
I'm assuming it means, simply, the Arenas you have access to in post-ascension areas. It could also be that he didn't phrase it correctly and meant the Level 20/Non-Level Cap Arenas accessable by PvP characters.
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Old Jun 23, 2005, 02:47 PM // 14:47   #76
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This is the end of GW as we know next thing will be pvpers geting UAE. Maybe that will keep that quiet for a few seconds and we might not get the 5489064862349058609468th thread on how unfair anet is to them. But i doubt it somehow. If there is one thing that pvpers like to do more than anything else its complain about how unfair a RPG game is to them. This is an ROLE PLAYING GAME NOT AN FPS.
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Old Jun 23, 2005, 02:49 PM // 14:49   #77
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Quote:
Originally Posted by ssnider75
I do not PVP and have a question. Once this new system is in place, would it be possible to exploit this new system by losing on purpose, then winning the next time. Would there be a way for two guilds, PUG's to keep playing each other and then win/lose on purpose to build each other up?
They could, but then they'd have happen to face each other in Team Arenas. Even though groups are organized there, Teams are still paired at random.

So, I think it'd be more profitable to make a winning team that trying to cheese the system.

Quote:
Originally Posted by Spike
This is the end of GW as we know next thing will be pvpers geting UAE.
Doubt it. If anything, the fact that they added alternate methods of unlocking is a clear sign that they aren't going to add an Unlock All (Whatever) button.

Quote:
Originally Posted by Spike
Maybe that will keep that quiet for a few seconds and we might not get the 5489064862349058609468th thread on how unfair anet is to them. But i doubt it somehow. If there is one thing that pvpers like to do more than anything else its complain about how unfair a RPG game is to them.
And...people love to complain about PvPers complaining. It's a vicious, self-sustaining cycle.

Quote:
Originally Posted by Spike
This is an ROLE PLAYING GAME NOT AN FPS.
Nobody said it was a FPS. Heck, not as many people are lobbying for an UAS as you guys think. All most people want and would be satisfied with is a reduction in the amount of time it takes to get a good selection of skills, runes, and components.

Sure, Guild Wars never intended to have the pick up and playability of a FPS, but neither should it have the redundant gameplay and pointless timesinks of a MMORPG to access an acceptable variety of content.

Last edited by Sanji; Jun 23, 2005 at 03:04 PM // 15:04..
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Old Jun 23, 2005, 02:55 PM // 14:55   #78
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Quote:
Originally Posted by internopsp
Mindless death match or Intergrate Story with great groups and tons of items and great storyline. I wonder what will be more popular
Internopsp, PvP isn't mindless when you have a clue of what you're supposed to do. Don't patronize PvPers based upon your Yak's Bend and Ascalon Arena experiences.

Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ?

Quote:
Originally Posted by Spike
This is the end of GW as we know next thing will be pvpers geting UAE. Maybe that will keep that quiet for a few seconds and we might not get the 5489064862349058609468th thread on how unfair anet is to them. But i doubt it somehow. If there is one thing that pvpers like to do more than anything else its complain about how unfair a RPG game is to them. This is an ROLE PLAYING GAME NOT AN FPS.
I think you're all forgetting that GW was designed for PvP play and that this update shouldn't even be an update. Why do you think everything is balanced around lvl 20 ? So you can cream monsters better ? This PvP reward system should have been implemented at release. So basically we had to grind 300 + hours to get the skills we need, debate with PvE fanboys on the forums and harass the dev team PuG in the HoH when we see them just to get this ''update'' ? All I gotta say is ''don't excuse yourself, be careful''. Seriously thanks ANet for fixing a problem that was long ago adressed.
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Old Jun 23, 2005, 03:02 PM // 15:02   #79
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Quote:
Great storyline ? Wow the story resumes to: run from char, meet white mantle, white mantle are bad, kill a ton of them, run off to desert, do ascencion trials that are just there as filler content, slug some musraat, do infuse runs 5 times (prior to the patch) go to Perdition Rock and finish the game. That's a great srotyline ?
Agreed. GW has one of the worst story lines in an RPG I've ever encountered. It's horribly disjointed, with almost no continuity between areas.
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Old Jun 23, 2005, 03:07 PM // 15:07   #80
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Will that mean anything unlocked with your PVP char with the new system will be available for your PVE char like in reverse.

May encourage me to play a little PVP a bit more
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